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 طريقك لاحتراف التزامن 3 والاخير

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طريقك لاحتراف التزامن 3 والاخير Empty
مُساهمةموضوع: طريقك لاحتراف التزامن 3 والاخير   طريقك لاحتراف التزامن 3 والاخير Emptyالجمعة 17 يناير - 20:09

في هذا الدرس ساقوم بوضع استراتيجيات التزامن والرجاء عدم وضع ردود حتى اعلن عن انتهائه

junk warrior


You can use this card's effect to have the exact summoning requirements for "Junk Warrior" or other Level 4 or 5 Synchro Monsters like "Armory Arm" or "Ally of Justice Catastor".
 
    When you Normal Summon this card, use its effect to Special Summon another monster and then Special Summon another monster (such as "Doppelwarrior") or a token to Summon cards like "Destiny HERO - Plasma".
 
    Since this card is Warrior-Type you can combine this with other low-level warriors and "The Immortal Bushi" to Synchro Summon "X-Saber Urbellum" or "Colossal Fighter".
 
    Use this card in conjunction with "Dark Grepher" or "Foolish Burial" to send a Level 2 Monster to the Graveyard.
        Also you can discard one Level 2 monster to Special Summon "Quickdraw Synchron" and then Normal Summon "Junk Synchron" to Special Summon the discarded card from the Graveyard. If you brought back the monster, and have "Quillbolt Hedgehog" in the Graveyard, you can bring that back as well, for two Synchro Summons in one turn.
        Special Summon a Level 2 monster with "Road Warrior", then Normal Summon this card. Then you can Synchro Summon "Junk Archer".
 
    Some cards are able to avoid "Junk Synchron"'s negative effect:
        Cards with effects that activate in the graveyard, such as "Apprentice Magician", "Scarr, Scout of Dark World", "Fox Fire", "Troop Dragon", "Nimble Momonga", "Giant Germ", "Shien's Footsoldier", etc.
        Using "Book of Moon" to flip monsters Face-down allows Flip Effect Monsters to use their effects, such as "Mask of Darkness", "Morphing Jar", "Skelengel", "Old Vindictive Magician", "Penguin Soldier", etc.
 
    You can use this card's effect to Special Summon "Moja" from the graveyard and then tribute it to Special Summon "King of the Beasts".
 
    When this card's effect resolves as Chain Link 1 and Special Summons a monster with eligible ATK, activate "Inferno Reckless Summon" in response to the resolution of that Chain.
        This is especially useful for thinning your deck and modifying Tuning Levels with cards such as "Tuningware". "Junk Destroyer" can also make use of this method.
 
    This card can be useful bringing from your Graveyard a level 2 or lower Tuner monster, allowing you to Synchro Summon twice per turn. For example, activating "Glorious Illusion", bring from your Graveyard "Lumina, Lightsworn Summoner", after that, use her effect to bring another Lightsworn monster like "Lyla, Lightsworn Sorceress", and then, summon "Junk Synchron". If you use "Junk Synchron's" effect to bringing back a "Krebons" or "Plaguespreader Zombie" , you can Synchro Summon 2 level 6 monsters or 1 level 5 and 1 level 7 monster.
 
    This card can bring out "Shooting Star Dragon" with "Cyber Dragon", "The White Stone of Legend" and "Stardust Xiaolong". Send "The White Stone of Legend" and "Stardust Xiaolong" to the graveyard then Special Summon "Cyber Dragon". Normal Summon this card and bring back "The White Stone of Legend". Synchro Summon "Stardust Dragon" and revive "Stardust Xiaolong". Tune "The White Stone of Legend" with "Stardust Xiaolong" to Synchro Summon "Formula Synchron". Finally, you can Synchro Summon "Shooting Star Dragon".
 
    This card can bring out "Supreme Arcanite Magician" with "Synchro Fusionist", "T.G. Hyper Librarian" and "Miracle Synchro Fusion". Normal Summon "Junk Synchron", Special Summon "Synchro Fusionist" from the graveyard. Tune "Junk Synchron" with "Synchro Fusionist" to Synchro Summon "T.G. Hyper Librarian". "Synchro Fusionist's" effect activates, adding "Miracle Synchro Fusion" from your deck to your hand. Play that, then banish "T.G. Hyper Librarian" from the field and "Synchro Fusionist" from your graveyard to Special Summon "Supreme Arcanite Magician".
 
    It can also be used along with "Synchro Fusionist" for Rank 5 Xyz Summons. Normal Summon "Junk Synchron", Special Summoning "Synchro Fusionist" from the Graveyard. Synchro Summon for any Level 5 Synchro Monster, then use Synchro Fusionist's effect to grab "Instant Fusion" from the Deck. Use "Instant Fusion" to Summon any Level 5 Fusion Monster and Xyz Summon a Rank 5 monster from there.
 
    Use this card to Special Summon "Tenshin" or "The Calculator" from your Graveyard. Then activate "Inferno Reckless Summon" to Special Summon your other copies and use your first with the "Junk Synchron" to Synchro Summon "Junk Warrior". That way you will have 2 "Tenshins" with 1600 Attack each or 2 "Calculators" with 2700 Attack each and a "Junk Warrior" with 2300+1600+1600=5500 Attack or 2300+2700+2700=7700 Attack respectively.
 
    "Junk Synchron" works great with a "Wetlands Deck". Since nearly all of your monsters will be level 2 or lower, summoning "Junk Warrior" is a snap, and will get a great power-up. With Wetlands in play, the monsters that "Junk Warrior" will draw attack from, such as "Swap Frog" or "Ronintoadin" in most cases, will boost his attack to enormous amounts. Note that "Ronintoadin" can NOT be used as a Synchro Material Monster under any condition, but it can boost up "Junk Warrior's" ATK power as stated above.

        Another tactic is to use the effect for special summoning "Swap Frog" and send a Water monster from your hand to the graveyard, preferably a Frog. Then with his second effect, send "Ronintoadin" from your deck to the graveyard. Use the effect of "Ronintoadin" to banish the Frog you discarded and special summon. After that, Normal Summon "Junk Synchron" and bring out a Level 2 or under monster from the graveyard. The options from here are fast. You can use this to swarm, a good tactic with frogs. cards good to bring out for this purpose would be "Dupe Frog" or "Unifrog". Another is to bring out "Junk Warrior" and get an 1100 ATK boost, 3500 with "Wetlands" in play. Or you can use the frogs to Synchro Summon a Level 7 Junk Synchro with a revived Frog. Or, if you revive a level 1 monster, you can summon "Junk Destroyer" and destroy up to three cards on the field. This move only require having "Junk Synchron" and Swap Frog in your hand, so it really isn't that hard.
 
     You can use this card's effect to have the exact summoning requirements for "Junk Warrior" or other Level 4 or 5 Synchro Monsters like "Armory Arm" or "Ally of Justice Catastor".
 
    When you Normal Summon this card, use its effect to Special Summon another monster and then Special Summon another monster (such as "Doppelwarrior") or a token to Summon cards like "Destiny HERO - Plasma
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مُساهمةموضوع: رد تكملة   طريقك لاحتراف التزامن 3 والاخير Emptyالجمعة 17 يناير - 20:10

 
    Since this card is Warrior-Type you can combine this with other low-level warriors and "The Immortal Bushi" to Synchro Summon "X-Saber Urbellum" or "Colossal Fighter".
 
    Use this card in conjunction with "Dark Grepher" or "Foolish Burial" to send a Level 2 Monster to the Graveyard.
        Also you can discard one Level 2 monster to Special Summon "Quickdraw Synchron" and then Normal Summon "Junk Synchron" to Special Summon the discarded card from the Graveyard. If you brought back the monster, and have "Quillbolt Hedgehog" in the Graveyard, you can bring that back as well, for two Synchro Summons in one turn.
        Special Summon a Level 2 monster with "Road Warrior", then Normal Summon this card. Then you can Synchro Summon "Junk Archer".
 
    Some cards are able to avoid "Junk Synchron"'s negative effect:
        Cards with effects that activate in the graveyard, such as "Apprentice Magician", "Scarr, Scout of Dark World", "Fox Fire", "Troop Dragon", "Nimble Momonga", "Giant Germ", "Shien's Footsoldier", etc.
        Using "Book of Moon" to flip monsters Face-down allows Flip Effect Monsters to use their effects, such as "Mask of Darkness", "Morphing Jar", "Skelengel", "Old Vindictive Magician", "Penguin Soldier", etc.
 
    You can use this card's effect to Special Summon "Moja" from the graveyard and then tribute it to Special Summon "King of the Beasts".
 
    When this card's effect resolves as Chain Link 1 and Special Summons a monster with eligible ATK, activate "Inferno Reckless Summon" in response to the resolution of that Chain.
        This is especially useful for thinning your deck and modifying Tuning Levels with cards such as "Tuningware". "Junk Destroyer" can also make use of this method.
 
    This card can be useful bringing from your Graveyard a level 2 or lower Tuner monster, allowing you to Synchro Summon twice per turn. For example, activating "Glorious Illusion", bring from your Graveyard "Lumina, Lightsworn Summoner", after that, use her effect to bring another Lightsworn monster like "Lyla, Lightsworn Sorceress", and then, summon "Junk Synchron". If you use "Junk Synchron's" effect to bringing back a "Krebons" or "Plaguespreader Zombie" , you can Synchro Summon 2 level 6 monsters or 1 level 5 and 1 level 7 monster.
 
    This card can bring out "Shooting Star Dragon" with "Cyber Dragon", "The White Stone of Legend" and "Stardust Xiaolong". Send "The White Stone of Legend" and "Stardust Xiaolong" to the graveyard then Special Summon "Cyber Dragon". Normal Summon this card and bring back "The White Stone of Legend". Synchro Summon "Stardust Dragon" and revive "Stardust Xiaolong". Tune "The White Stone of Legend" with "Stardust Xiaolong" to Synchro Summon "Formula Synchron". Finally, you can Synchro Summon "Shooting Star Dragon".
 
    This card can bring out "Supreme Arcanite Magician" with "Synchro Fusionist", "T.G. Hyper Librarian" and "Miracle Synchro Fusion". Normal Summon "Junk Synchron", Special Summon "Synchro Fusionist" from the graveyard. Tune "Junk Synchron" with "Synchro Fusionist" to Synchro Summon "T.G. Hyper Librarian". "Synchro Fusionist's" effect activates, adding "Miracle Synchro Fusion" from your deck to your hand. Play that, then banish "T.G. Hyper Librarian" from the field and "Synchro Fusionist" from your graveyard to Special Summon "Supreme Arcanite Magician".
 
    It can also be used along with "Synchro Fusionist" for Rank 5 Xyz Summons. Normal Summon "Junk Synchron", Special Summoning "Synchro Fusionist" from the Graveyard. Synchro Summon for any Level 5 Synchro Monster, then use Synchro Fusionist's effect to grab "Instant Fusion" from the Deck. Use "Instant Fusion" to Summon any Level 5 Fusion Monster and Xyz Summon a Rank 5 monster from there.
 
    Use this card to Special Summon "Tenshin" or "The Calculator" from your Graveyard. Then activate "Inferno Reckless Summon" to Special Summon your other copies and use your first with the "Junk Synchron" to Synchro Summon "Junk Warrior". That way you will have 2 "Tenshins" with 1600 Attack each or 2 "Calculators" with 2700 Attack each and a "Junk Warrior" with 2300+1600+1600=5500 Attack or 2300+2700+2700=7700 Attack respectively.
 
    "Junk Synchron" works great with a "Wetlands Deck". Since nearly all of your monsters will be level 2 or lower, summoning "Junk Warrior" is a snap, and will get a great power-up. With Wetlands in play, the monsters that "Junk Warrior" will draw attack from, such as "Swap Frog" or "Ronintoadin" in most cases, will boost his attack to enormous amounts. Note that "Ronintoadin" can NOT be used as a Synchro Material Monster under any condition, but it can boost up "Junk Warrior's" ATK power as stated above.

        Another tactic is to use the effect for special summoning "Swap Frog" and send a Water monster from your hand to the graveyard, preferably a Frog. Then with his second effect, send "Ronintoadin" from your deck to the graveyard. Use the effect of "Ronintoadin" to banish the Frog you discarded and special summon. After that, Normal Summon "Junk Synchron" and bring out a Level 2 or under monster from the graveyard. The options from here are fast. You can use this to swarm, a good tactic with frogs. cards good to bring out for this purpose would be "Dupe Frog" or "Unifrog". Another is to bring out "Junk Warrior" and get an 1100 ATK boost, 3500 with "Wetlands" in play. Or you can use the frogs to Synchro Summon a Level 7 Junk Synchro with a revived Frog. Or, if you revive a level 1 monster, you can summon "Junk Destroyer" and destroy up to three cards on the field. This move only require having "Junk Synchron" and Swap Frog in your hand, so it really isn't that hard.
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الدولة : الجزائر
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طريقك لاحتراف التزامن 3 والاخير Empty
مُساهمةموضوع: رد تكملة   طريقك لاحتراف التزامن 3 والاخير Emptyالجمعة 17 يناير - 20:12

Rekindling


Keep the monsters Special Summoned by the effect of this card from being banished with "Imperial Iron Wall"; they will remain on the field instead.
 
    Use "Book of Moon" to set one of the Special Summoned monsters to prevent it from being banished during the End Phase.
 
    You can use "Lightsworn" cards to mill FIRE monsters with 200 DEF such as "Flamvell Magician" and "Flamvell Archer", and then activate this card. Then, you can proceed to Synchro Summon multiple times.
 
    Set this card (if you have this card in your hand when you draw "Card Destruction" and use "Card Destruction" to dump "Flamvell" monsters in the Graveyard and bring them back. Although even during your turn, this effectively offsets the loss in card advantage that is inherent to "Card Destruction", and this is only if you don't/can't Synchro Summon, or get more monsters via "Flamvell Firedog".
 
    Use the Special Summoned cards as Tribute Fodder for "The Wicked Avatar", "Obelisk the Tormentor", "Beast King Barbaros" or other 3-Monster Tribute Summons.
 
    If your Graveyard contains "Flamvell Magician", "Flamvell Firedog", "Flamvell Baby" and "Flamvell Poun", by playing this card you can Synchro Summon "Stardust Dragon" and "Formula Synchron", and then Synchro Summon "Shooting Star Dragon".
        Also, if your Graveyard contains "Flamvell Magician", "Flamvell Firedog", "Flamvell Baby" and "Flamvell Archer", by playing this card you can Synchro Summon "Red Dragon Archfiend" and then "Red Nova Dragon".
            It's even possible to make both these moves in the same turn if you have 2 copies of "Rekindling".
                It's also possible to Summon "Shooting Quasar Dragon" using the above method. Bring back 2 "Flamevell Firedogs", and 2 "Flamevell Babys", then tune them for two Level 5 Synchro Monsters (of your choice, "Laval Dual Slasher" could be revived by another rekindling later). Now use a second "Rekindling" and bring back "Flamevell Baby" and a "Flamevell Poun". Tune them for a "Formula Synchron", and finally tune it with the two Level 5 Synchros for "Shooting Quasar Dragon".
 
    If your graveyard contains 2 "Laval Dual Slasher", a "Flamvell Poun" and a "Flamvell Baby" you can summon "Shooting Quasar Dragon" by tuning "Flamvell Poun" and "Flamvell Baby" into "Formula Synchron" and then the 3 of them into "Shooting Quasar Dragon".
 
    Use this card to Special Summon "Laval Lancelord" and "Hazy Flame Hyppogrif" or two of each to Xyz summon a Rank 6 monster
 
    Use this card to Special Summon two "Ancient Flamvell Deity" to Xyz Summon a Rank 7 monster.
 
    You can use this card in a "Jurrac" deck to make summoning multiple "Jurrac Giganoto" easier by summoning 2 or more copies of "Jurrac Aeolo", and then tributing them to summon the necessary monsters.
 
    Use this card in a "Hazy Flame" deck to summon several "Hazy Flame Cerbereus" and "Hazy Flame Hyppogrif", then overlay them for a "Hazy Flame Basiltrice".
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الدولة : الجزائر
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طريقك لاحتراف التزامن 3 والاخير Empty
مُساهمةموضوع: رد تكملة   طريقك لاحتراف التزامن 3 والاخير Emptyالجمعة 17 يناير - 20:15

ancient fairy dragon



 
   This card is useful against any Decks that rely on Field Spells, such as "Zombie World", "Geartown", "Ojama Country", "Ancient Forest", "Clock Tower Prison", "Harpie's Hunting Ground", "Necrovalley" or "A Legendary Ocean".
        This can greatly speed up the Summoning in "Zombie World" or "A Legendary Ocean" Decks. In the former it can help Summon "Zombie Master" to Summon even more Zombies, as well as leave your Normal Summon open. It can also help Summon "Paladin of the Cursed Dragon", who can Summon other monsters thanks to" Zombie World". In "A Legendary Ocean" Decks, it can Summon Level 5 monsters, notably "Catapult Turtle", whose level will be reduced due to "A Legendary Ocean", as well as provide a quick Tribute to Summon Level 7 and 8 monsters, whose levels will be reduced such that they only require one tribute.
        If planned beforehand, this card's effect is also useful for Special Summoning "Destiny Hero - Dreadmaster" once all 4 Clock Counters have been placed on "Clock Tower Prison", but "Destiny Hero - Dreadmaster"'s effect will destroy "Ancient Fairy Dragon".
        In a "Geartown" Deck, use this card's effect to destroy "Geartown", then bring out "Ancient Gear Gadjiltron Dragon" or other "Ancient Gears". You can also Special Summon a Gadget monster, then tribute it while "Geartown" is on the field to Summon "Ancient Gear Gadjiltron Dragon" or "Ancient Gear Golem". You can also Summon two "Gadgets" per turn to quickly thin your Deck and swarm the field (to do this, simply Normal Summon one "Gadget" and then Special Summon the "Gadget" that was added to your hand through "Ancient Fairy Dragon"'s effect).
        This card can work well with "Ojama Country" since it changes its ATK for its DEF and you recover life points for it.
        This card can work well with decks that use "Ancient Forest". Simply use "Ancient Fairy Dragon"'s Summoning effect, skip your Battle Phase, and the next time you want to attack, destroy the "Ancient Forest" (and gain 1000 Life Points) and then attack. After you've attacked, play the other "Ancient Forest" from your hand during your Main Phase 2.
        You can create a Normal Summon lockdown with this card, "Recycle", and at least 2 "Future Visions". First, activate "Future Visions" and "Recycle". Since your opponent's monster is banished until his/her next turn, use this card's effect to destroy "Future Visions" and search for another "Future Visions" in your Deck. With "Recycle", you can return the destroyed "Future Visions" to your Deck to repeat the process each turn and, best of all, the cost for "Recycle" is covered by this card's effect.
 
    If you already Normal Summoned this turn, you can use "Star Blast" or "Cost Down" so you will be able to Special Summon a high level monster.
 
    This card's effect to Special Summon a monster can also be useful in giving you field advantage through "Inferno Reckless Summon".
 
    Combining this card with "Fire Princess" allow you to destroy Field Spell Cards and gain Life Points, then inflict effect damage to your opponent.
 
    Use "Hidden Spellbook" or "The Transmigration Prophecy" to recycle the destroyed Field Spells to continue using this card's effect. Since you add a card from your deck to your hand anyways, the Deck thickening downside is a non-issue.
 
    This card fits well in a "Gemini" Deck, which is composed of lots of level 4 or lower monsters that rely on being quickly Summoned.
        This card is especially good for Special Summoning Gemini monsters with effects that destroy cards on the field, making up for the lost Battle Phase.
        If you run a Gemini Deck that includes Spell Counter support for "Dark Valkyria", you can use this to search for "Magical Citadel of Endymion" as well as Summon "Dark Valkyria" and "Crusader of Endymion" faster.
 
    If your opponent is stalling with cards like "Swords of Revealing Light", or two face up copies of "Marauding Captain", "Solar Flare Dragon" or "Command Knight", you can use this card's Special Summoning ability and not worry abut skipping your Battle Phase (because you wouldn't be able to attack anyway).
 
    Combo with "Regulus" or with "Recycle". If you have at least 2 Field Spells you can use "Ancient Fairy Dragon" to get the Field Spells in your Graveyard and into your hand while "Regulus" can consistently put the other Field Spell back in the Deck so it can be constantly recycled. With this combo, you can avoid the harmful effects of such cards as "Future Visions", "Black Garden", "Necrovalley" and "Ancient Forest", while still using those effects against your opponent.
 
    This card is great against "Earthbound Immortal" and "Malefic" monsters, because they need Field Spells to stay on the field. It is also useful in Life Points increasing decks.
 
    "Lightsworn" monsters can help benefit from this monster's Special Summoning effect. One way is using this card as a back up way of Summoning "Wulf, Lightsworn Beast", even if "Wulf" is added to your hand from the Deck instead of going directly to the Graveyard.
 
    Use this card's effect to get out monsters from the "VWXYZ" archetype. You can easily get out cards like "XYZ-Dragon Cannon" if you use "Witch of the Black Forest" or "Sangan" to get the pieces into your hand.
 
    This card is perfect for Summoning "Rare Metal Dragon" because it cannot be Normal Summoned or Set.
 
    After Summoning a level 5 or 6 monster with "Mausoleum of the Emperor", activiate this card's effect to destroy this card to prevent the drawback.
 
    This card is very useful in Decks that need to swarm the field, like "Six Samurai" Decks.
 
    If you run a Deck that relies on "Secret Village of the Spellcasters" and your last Spellcaster monster is destroyed, use this card so that it doesn't take away your ability to play Spell Cards.
 
    This card can be Summoned in one turn by Special Summoning "The Tricky" or "Cyber Dragon" and Normal Summoning a Level 2 Tuner.
 
    This card can also help speed up the Summoning of other Synchro Monsters as it can Special Summon one Level 4 or lower monster each turn.
 
    Use this card's second effect to Special Summon "Morphtronic Vacuumen" in Defense Position and Equip an opponent's monster.
 
    Use this card in a "Volcanic" Deck to Special Summon burn monsters like "Volcanic Slicer" during turns "Blaze Accelerator" or "Tri-Blaze Accelerator" takes away your Battle Phase.
 
    This card is great in an "Ojama" Deck, especially since this card has a high DEF which can been switched to ATK with "Ojama Country". "Ojama Country" can be searched with this card.
 
    Use this card's effect to Summon a "Gagaga Magician" from your hand to instantly get out "Number 11: Big Eye" after using the effect of "Gagaga Magician". With this you can easily take control of you opponents monsters, and the field, early on.
 
    You can Summon up to three of this monster with "Summoner Monk" and "Divine Wind of Mist Valley" in a single turn. Activate "Divine Wind of Mist Valley" then Summon "Summoner Monk" and discard a Spell to Summon "Genex Blastfan". Search for "Genex Ally Birdman" then return "Blastfan" to Summon "Birdman". Special Summon a Level 4 or lower WIND monster with the effect of "Divine Wind" then Synchro Summon "Ancient Fairy Dragon". Use "Ancient Fairy Dragon" to search another "Divine Wind", activate it, Special Summon "Blastfan" with "Ancient Fairy Dragon", search for "Birdman", rinse and repeat.
        You can even Summon another "Genex Blastfan" with "Divine Wind of Mist Valley", although you would then have little use for the one in your hand.
 
    This card is useful in a "Madolche" Deck, as the boss monster of the Deck, "Madolche Queen Tiaramisu", can return "Madolche Chateau" to the Deck.
 
    This card works great with its manga counterpart "Ancient Pixie Dragon
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الدولة : الجزائر
اسم الشبكة : IDIR-YACINE
عدد المساهمات : 3748
نقاط المبارزة : 107277
السٌّمعَة : 18

طريقك لاحتراف التزامن 3 والاخير Empty
مُساهمةموضوع: رد تكملة   طريقك لاحتراف التزامن 3 والاخير Emptyالجمعة 17 يناير - 20:17

armory arme


 
Good Target Monsters to equip Armory Arm to:
 
    You can equip this card to your opponent's monster. Every time it destroys one of your monsters by battle, your opponent will take the burn damage because you control the "Armory Arm" and it inflicts damage to your opponent regardless of who controls the equipped monster.
        Colossal Arms OTK - This requires 1 "Colossal Fighter" and 1 "Armory Arm" on your side of the field, and 1 "Colossal Fighter" in your Graveyard (It can't be the same Colossal Fighter, or "Armory Arm" will resolve without effect). Equip "Armory Arm" to a monster your opponent controls that will end up with more ATK points than that of "Colossal Fighter" (at the very least, your opponent's monster will need over 1800 ATK). With "Colossal Fighter", attack the monster equipped with "Armory Arm". "Colossal Fighter" will be destroyed, "Armory Arm's" effect will activate and then "Colossal Fighter's" effect will form a chain. During resolution of the chain, "Colossal Fighter's" effect will Special Summon the other "Colossal Fighter" that was already in the Graveyard, then "Armory Arm" will deal damage to your opponent equal to "Colossal Fighter's" ATK. Repeat the process by attacking again with the newly Special Summoned "Colossal Fighter". Due to the new rulings this does NOT work any more however this combo would still work if you have 2 Colossal Fighters, one in the grave one on the field and rotate between the two of these instead of reviving them with their own effect.
            You can easily find a monster to 'ram' your "Colossal Fighter" into if you use "Grinder Golem" or/and "Lava Golem".
        Howling Arms OTK - This requires "Howling Insect", "Armory Arm", and a Field Spell Card (preferably "Forest", "Gaia Power" or "Mystic Plasma Zone" to increase your monster's ATK) on your side of the field, "Earthbound Immortal Uru" in your hand, and two "Howling Insects" and one "Pinch Hopper" in your Deck. You also need a way to give at least a 400 point ATK boost to one of your monsters. Equip "Armory Arm" to a monster your opponent controls that will end up with more ATK points than "Howling Insect" (this will need to be over 200 with no boost or over 700 with "Gaia Power" in play). Attack the monster equipped with "Armory Arm" with "Howling Insect". "Armory Arm" will deal damage to your opponent and "Howling Insect" will allow you to Special Summon another one from your Deck. Continue attacking your opponent's monster with your "Howling Insects" until you destroy your last one and Special Summon your "Pinch Hopper" from your Deck. Attack the monster with "Pinch Hopper" and use its effect to Special Summon "Earthbound Immortal Uru" from your hand. Attack your opponent directly with "Earthbound Immortal Uru" for the win. (1200 x 3 + 1000 + 3000 + 400* = 8000) Note that if the monster you equipped "Armory Arm" to has at least 2150 ATK and "Earthbound Immortal Uru" is getting the ATK boost, you will need over 8000 Life Points to pull this off.
 
    Equip this card to Evil HERO Inferno Wing or any monster with at least one of his effects to inflict a big amounts of damage.
 
    Equip this card to "Nitro Warrior". If you played a spell that turn, you'll have a 4800 ATK monster that can attack twice (under most circumstances) with burn damage.
 
    This card works very well with "Black Rose Dragon". Since it calculates the destroyed monster's ATK in the graveyard, if you use Black Rose Dragon's effect, you will both deal a lot of battle damage to the opponent with Black Rose Dragon, and then Armory Arm's effect will inflict even more damage to the opponent.
 
    Equipping this monster to "Elemental HERO Flame Wingman" or "Elemental HERO Shining Flare Wingman" will allow you to use the burn effect twice since both Fusion monsters have the same ability as Armory Arm. Or you can equip it to "Elemental HERO Wildedge" to do a major attack on your opponent's Life Points each time Wildedge destroys a monster while equipped with this card.
    Equipping "Armory Arm" to "Evil HERO Inferno Wing" or "Shinato, King of a Higher Plane" will give your opponent a massive amount of damage, regardless of the destroyed monster's Battle Position.
 
    This card also works great with "Thought Ruler Archfiend", as whenever you destroy the opponent's monster, you will gain life points while the opponent loses them. This could work very well with "The Agent of Judgment - Saturn", "The Agent of Force - Mars", "Ancient Sacred Wyvern" and "Neo-Parshath, the Sky Paladin".
 
    Use this card with "Hyper Psychic Blaster" to increase the piercing damage and Life Point gain.
 
    Equip this card to "Shooting Star Dragon" because of its ability to attack multiple times.
 
    Equip this card to "Infernity Destroyer" if you have no cards in your hand to decrease your opponent's Life Point dramatically.
 
    Equip this card to "Black Luster Soldier - Envoy of the Beginning" for a potential OTK.
 
Ways to Synchro Summon this card:
 
    Easy ways to summon this card include:
        Use "Copy Plant's" effect to copy the level of a "Rose Token" on your side of the field, giving you two level 2 monsters. Also, as this summons two Rose Tokens on your opponent's side of the field, you just need one more to destroy "Black Garden" and special summon a 2400 ATK monster, such as "Black Rose Dragon" or "Gigaplant".
        Normal Summon "Changer Synchron" in a Union monster deck and then use "Roll Out!" to take "Heavy Mech Support Platform" and equip it to "Changer Synchron" the use its effect and un-equip it to special summon it to easily synchro for "Armory Arm".
        You can Normal Summon "Alien Ammonite" and use its effect to Special Summon a level 3 Alien like "Alien Dog" to quickly Synchro Summon this card.
        "Dark Bug" can Special Summon a Level 3 Tuner from your Graveyard when it is Normal Summoned.
        Normal Summon "Lock Cat" and use its effect to Special Summon "Key Mouse", "Snyffus", "The Fabled Catsith", "The Fabled Chawa" or "The Fabled Peggulsus" and use them to Synchro Summon this card.
        In a Fabled deck, with "Fabled Kushano" in your graveyard and "Fabled Lurrie" in your hand, you can discard Lurrie to add Kushano to your hand. Lurrie's effect special summons itself to the field. Then you can normal summon Kushano and synchro with Lurrie to synchro summon this card.
 
    If you have "Totem Dragon" in the graveyard and no monsters on the field during your standby phase, special summon it and then normal summon "Magna Drago" to synchro summon "Armory Arm". (And if you have "Double Summon" in your hand, play it to summon another dragon to equip Armory Arm to or remove the dragon from play to special summon "Red-Eyes Darkness Metal Dragon" then equip Armory Arm to Red-Eyes Darkness Metal Dragon to do some damage.
 
    Discard "Nitro Synchron" to Special Summon "The Tricky". Then Normal Summon "Synchron Explorer" to Special Summon "Nitro Synchron". Synchro Summon "Armory Arm" using "Nitro Synchron" and "Synchron Explorer". Then you can equip it to "The Tricky" for a 3000 ATK monster with a damage dealing effect.
 
    In a deck using "Junk Synchron", you can summon "Junk Synchron" and use his effect to Special Summon a Level 1 monster such as "Level Eater" or "Tuningware" to easily Synchro Summon for "Armory Arm".
 
Other Tips:
 
    This card is good in Morphtronic Decks. Use "Morphtronic Celfon"'s effect to summon either "Morphtronic Remoten" or "Morphtronic Scopen" and use Celfon and the Tuner to summon Armory Arm to equip to either "Morphtronic Videon" or "Power Tool Dragon".

 
Traditional Format
Ways to Synchro Summon this card:
 
    Use "Mind Master's" effect (Tribute one Psychic-type monster on your side of the field) to Special Summon "Mind Protector" from your deck, giving you four levels.
 
Good Target Monsters to equip Armory Arm to:
 
    Coelacanth Arms Otk: Use the effect of "Superancient Deepsea King Coelacanth" to summon 2 "Oyster Meisters", "Fishborg Blaster" and "Nimble Sunfish". Then tune "Oyster Meister" with "Fishborg Blaster" to synchro summon the 1st " Armory Arm",(Oyster Meister gives you a Fish-Token Lv1).Then equip Armory Arm to Coelacanth. Special summon Fishborg Blaster from your Graveyard by discarding one card and tune with the other "Oyster Meister", who gives you another Fish-token Lv1, to synchro summon the 2nd "Armory Arm". Finally, discard a card to special summon Fishborg Blaster from your grave again and tune it with "Nimble Sunfish" (Lv2)+ "Oyster Meister"'s Token (Lv1), to synchro summon your 3rd Armory arm. "Superancient Deepsea King Coelacanth" would have 5800 and if it destroys a face up attack position monster with 1100 or more you will have an OTK
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طريقك لاحتراف التزامن 3 والاخير Empty
مُساهمةموضوع: رد تكملة   طريقك لاحتراف التزامن 3 والاخير Emptyالجمعة 17 يناير - 20:20

chevalier de fleur
    Using this card in tandem with "Naturia Rosewhip", "Medium of the Ice Barrier" or "Great Shogun Shien" severely limits your opponent's options when activating Spell or Trap Cards. They will only be able to use up to two each turn, as negated activations do not count towards the above cards' effects. If they attempt to "bait" this card's effect and use a more powerful card later, you can simply opt not to negate their bait card and prevent them from playing their other card.
    A combo of "Dandylion", "Quickdraw Synchron" and "Fiend's Sanctuary" or "Synchro Boost" can Synchro Summon this card with ease, and all without using up your Normal Summon.
    This card is easily Summoned in one turn simply by Special Summoning Quickdraw Synchron by discarding a monster card then Normal Summoning a Level 3 monster.
    A good way of getting this card out is with Quickdraw Synchron and Instant Fusion. You get out Quickdraw Synchron and use Instant Fusion to get out a Level 3 Fusion Monster.

    You can use "Double Summon" and play "Bright Star Dragon" along with "Fleur Synchron", use your dragons effect, and bring out this card in one turn.
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طريقك لاحتراف التزامن 3 والاخير Empty
مُساهمةموضوع: رد تكملة   طريقك لاحتراف التزامن 3 والاخير Emptyالجمعة 17 يناير - 20:22

de-sycnhro
   This card has an advantage over "De-Fusion" because no "Polymerization" or other support card is needed to re-summon the target monster. However, this card is a normal spell card, so it doesn't have the flexibility of "De-Fusion", a quick-play spell.

    Use this card if you summoned Genex Ally Triforce or Triarms with Homunculus the Alchemic Being or Genex Ally Changer, so that when you feel you need another effect more adequate for the situation, you can change the attribute of the materials and summon the synchro with new effects.

    This card is useful for swapping out one Synchro monster for another for example if you use "De-Synchro" on "Gaia Knight, the Force of Earth" which is a level 6 Synchro monster you can play another monster and Synchro summon a stronger Synchro monster like "Stardust Dragon" or "Red Dragon Archfiend" or you can use the re-summoned monsters to tribute summon for something better than the previous Synchro monster like "Dark Horus" or "Prime Material Dragon" for example.
        You could also use this card to swap out one synchro monster for another of the same level. This has an advantage over Synchro Change because the effect is not negated and you could even re-summon the same monster. That would only be good for re-summoning monsters like "Black Rose Dragon" or "Doomkaiser Dragon".

    You can also use this card with a "Arcanite Magician" to De-Synchro it and then Synchro Summon it again to regain its Spell Counters.

    Use this card after "Dark End Dragon"'s or "Light End Dragon"'s effect has exhausted its ATK, and then re-Synchro Summon it to reset its ATK.

    Use this on "Mist Wurm" to activate its effect again.

    This card can be used with "Karakuri Shogun mdl 00 "Burei"" to De-Synchro it and then Synchro Summon it again to Summon another "Karakuri" monster from the Deck.

    Use this card when you used "Tuningware" or "Darksea Rescue" to draw an extra couple of cards.
        If you used the "Junk Synchron" + "Tuningware" + "Machine Duplication" combo to summon "Junk Destroyer", you can "De-Synchro" it and summon a level 9 monster.

    Morphtronics work well with this card for a "Power Tool Dragon" since you can activate "Power Tool Dragon's" effect to get a equip spell card every time it is summoned back and you will be able to use the Morphtronics' effect once again, such as ("Morphtronic Celfon", "Morphtronic Scopen"), making your field even stronger.

    Use with "Life Stream Dragon" to reuse its ability to return you to 4000 Life Points.

    If you use this card on your opponent's Synchro Monsters, no materials will be Special Summoned. Possibly leaving them open for a direct attack.

    Another idea is to "Creature Swap" your Synchro for another monster and then use this on them. It will return your monsters as well as allow another Synchro Summon with the addition of the monster you took.

    Use this card with "Trishula, Dragon of the Ice Barrier" to banish more of your opponent's cards.

    Use this card with "Junk Destroyer" to destroy more cards on the field.

    You can use this card with "Blackwing - Silverwind the Ascendant" to use it's monster-destroying ability twice. This is helpful since you can clear up to four monsters from your opponents side at the cost of not being able to attack. This is best used when you are not able to attack anyway due to a card such as "Swords of Revealing Light" or "Nightmare's Steelcage" and you have no way of getting rid of it.

    This card can make for an interesting trick an Infernity deck if you used "Infernity Archfiend" in the synchro summon, because when it gets special summoned again you get an extra search and then can synchro again.

    Provided that the monsters you used for the Synchro Summon were the same levels, you could use this card to set up an Xyz Summon.

    Using this on "Road Warrior" will allow you to summon 2 level 2 or lower monsters. This can allow you to either summoning other Synchro Monster (such as "Armory Arm" or "Turbo Cannon") or overlaying them for Rank 2 Xyz Monster.
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طريقك لاحتراف التزامن 3 والاخير Empty
مُساهمةموضوع: delta flyer   طريقك لاحتراف التزامن 3 والاخير Emptyالجمعة 17 يناير - 20:23

This card can be searched by "Serpentine Princess", "Vampire Dragon", "Sphere of Chaos", "Flying Kamakiri #1", "Dread Dragon", "Masked Dragon", "Kujakujaku", "Shrine of Mist Valley", "Divine Wind of Mist Valley", "Dragunity Knight - Gae Dearg", "Hieratic Dragon King of Atum" and "Tempest, Dragon Ruler of Storms".

    This card and a Level 6 Dragon-Type monster can be used to Synchro Summon a "Trident Dragion" by increasing the Level of the level 6 Dragon-Type monster by 1 using this card's effect.

    This card can support "Dragunity" and "Cyberdark" Monsters.

    Use "Marauding Captain" to Special Summon this card, then use its effect to increase the level of one of them to Synchro Summon for a level 7 Synchro Monster, such as "Black Rose Dragon", or don't use its effect for a level 6 Synchro Monster, such as "Goyo Guardian".

    This card can help support "Fortune Ladies".

    This card allows for an infinite capacity to revive "Level Eater".

    Works well in "Assault Mode" decks in getting out "Stardust Dragon", since the deck will have several level 4 Monsters like "Assault Mercenary", "Assault Beast", "Summoner Monk" etc.

    This card allows for easy Synchro Summoning of Level 8 Dragons within a pure Dragon Deck.
        Or, use this card's effect for any Level 4 Dragon to fulfill the condition for activating "A Wingbeat of Giant Dragon".

    Using a Level 4 material Monster, you can Synchro Summon both Level 7 and Level 8 Synchro Monsters with this card, depending on whether or not you activated its Effect.
        In fact, this card has at least twice the versatility of any tuner monster because it can act as a level 3 or equivalent to a level 4 Tuner.

    Use "Vice Dragon's" with this card for an easy level 8 Synchro Summon in a pure Dragon deck (like "Stardust Dragon"), or a level 9 if you use "Delta Flyer's" effect.

    This card may be useful in a "Dark Armed Dragon" deck. If you clear the field to a reasonable extent with "Dark Armed Dragon", you can Synchro Summon for "Trident Dragion" for a single monster which can deplete your opponent's lifepoints.

    If you have "Advance Force" on the field, you can use this card's effect to increase the level of "Hardened Armed Dragon" and Tribute Summon a level 7 or higher monster that will not be destroyed by effects.

    Use this card to support cards like "Greed Quasar" and "The Calculator".

    If you have "Swords of Revealing Light" or another stall card, like "Level Limit - Area B", you can raise a low level Dragon-Type monster to level 7 and then summon "Trident Dragion" without having to waste a high level Dragon-Type monster and then use that stall card for "Trident Dragion's" effect.
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طريقك لاحتراف التزامن 3 والاخير Empty
مُساهمةموضوع: رد تكملة   طريقك لاحتراف التزامن 3 والاخير Emptyالجمعة 17 يناير - 20:26

falling current
   This card has numerous applications to assist in Xyz and Synchro Summoning.
        Since most Synchro Monsters are high-level, it can be difficult to Synchro Summon Synchro Monsters that require other Synchro Monsters as material such as "Shooting Quasar Dragon". This card can make their Summoning much easier.
        Any Synchro Monster that requires 3 or more Synchro materials like "Archfiend Zombie Skull" can be summoned more easily with this card's help.

    This card can allow any monster to attack directly by being equipped with "Opti-Camouflage Armor".
        Or, use "Baby Tiragon" as another option.

    Use this card for any purpose you would use "Star Blast" on a monster on the field that doesn't require the target monster to be reduced to a level higher than 3. This would avoid paying high scores of life points.

    Like "Harmonic Waves", you can combine this card with Fusion or "Ritual Weapon" to support Fusion or Ritual Monsters, respectively.

    You can change "Life Stream Dragon" into a usable Tuner monster.
        You can also use this card to make other Synchro monsters into lower levels, allowing for an easier summon of "Shooting Quasar Dragon". An interesting tactic is to summon "Stardust Dragon", then use "Falling Current" to make either it or "Life Stream Dragon" into a Level 2 monster, and synchro summon for "Shooting Star Dragon".

    This card can allow your higher Level monsters to be of a low enough Level to get by cards like "Gravity Bind" and "Level Limit - Area B".

    If you have two monsters with the same Type and Attribute, you can first use this card on one of them and then use "Resonance Device" on the other to make for an easier Xyz Summon of a lower Rank Xyz Monster.

    "Junk Warrior" can gain ATK from any Monster with the help of this card.

    Other cards that benefit from a Level 3 or below Monster on your field: "Tenshin", "Hydro Pressure Cannon", "Aegis of the Ocean Dragon Lord", "Triangle Power", "Pride of the Weak", "Order to Smash" and "Human-Wave Tactics".

    This card can be used with "Tannhauser Gate".
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طريقك لاحتراف التزامن 3 والاخير Empty
مُساهمةموضوع: رد تكملة   طريقك لاحتراف التزامن 3 والاخير Emptyالجمعة 17 يناير - 20:27

formula synchron
 You can use "Necro Linker", "Synchron Explorer", "Junk Synchron", "Graceful Revival", "Limit Reverse" or "Call of the Haunted" to Special Summon this card from the Graveyard.

    You can Synchro Summon this card by Normal Summoning "Junk Synchron", and use its effect to Special Summon a Level 1 monster from your graveyard. Then, activate "Level Retuner", reducing the Level of "Junk Synchron" by 2.

    Summon this card by summoning "Kinka-byo" and then using its effect to summon a Level 1 Tuner, such as "Turbo Synchron" or "Effect Veiler".
        You can also use the effect of "Dragon Canyon" to send "Dragunity Brandistock" to the Graveyard instantly for "Kinka-byo".

    You can also summon this card by summoning "Alien Ammonite" and using its effect to summon "Alien Psychic".

    Another easy way to Summmon this card is by Normal Summoning a Level 1 Tuner monster and then using the effect of "Turbo Booster" to Special Summon itself for use as Synchro Material.
        Alternatively, "Turbo Synchron" can use its effect to Special Summmon a Level 1 Monster card from your hand, allowing you to Synchro Summon this card.

    This card can be used in an "X-Saber" deck, using "X-Saber Palomuro" and "XX-Saber Ragigura" as synchro material.

    Since this monster is LIGHT-Attribute, you can use "Sunny Pixie" with any Level 1 non-Tuner to Synchro Summon this card and gain 1000 Life Points.

    Far from being limited to merely Accel Synchro Summoning, this card is capable of Synchro Summoning any monster for which it can be a viable Tuner (ie. where a specific Tuner is not required).
        Based on its card effect, you can also use this as a regular tuner to "Accel Synchro" any regular Synchro monster cards during your opponent's turn aside for "Shooting Star Dragon" (similar to the basic "Urgent Tuning").

    The easier path to Synchro Summon this card is to discard "Fabled Lurrie" for the cost of "The Fabled Chawa". Because of "Lurrie's" effect, you have to Special Summon it on the field, having instantly a Level 1 Monster and a Level 1 Tuner Monster in order to Synchron Summon "Formula Synchron". Because there are a lot of ways of having a "Stardust Dragon", therefore, you can Summon "Shooting Star Dragon".
        You can use the previous trick and activate "Torrential Tribute", then, as an answer, chain a "Starlight Road". It will destroy at least 2 Monsters (fulfilling this card's requirements). You'll keep "Lurrie" and "Chawa" but you'll also have a "Stardust Dragon" on the field, then Accel Synchro Summon.

    Use "Fires of Doomsday" during your opponent's turn to get a Level 1 monster on the field easily. You can also use "Natural Tune" to make one of the tokens a tuner.
        Another option is to use "Fiend's Sanctuary" to create the Level 1 token. All you need is a Level 1 Tuner monster such as "Flamvell Guard", "Barrier Resonator", or "Water Spirit".

    Use "Reinforce Truth" to summon "Attack Gainer" from your deck. Then summon a Level 1 monster from your hand and tune. This method is also easy to use in a deck based on summoning "Stardust Dragon" as well.

    You can use this card to synchro summon "Black Rose Dragon" during your opponent's turn to clear the field and possibly a field advantage during your turn. Note that the effect the Synchro Summon must be Chain Link 1, otherwise "Black Rose Dragon" will miss the timing.
        Another fitting card would be "Trishula, Dragon of the Ice Barrier" if your opponent controls only few cards, a precious monster in his/her graveyard and few cards in his/her hand. Additionally, you can break combos like the "Moon Dragon Quilla"/"Sun Dragon Inti" loop by removing one or both from play.

    You can summon "Infernity Avenger" and "Infernity Randomiser" with "Infernity Launcher" for an easy Synchro Summon of this card.

    Another simple way to summon this card is to summon "Treeborn Frog" from your graveyard via it's effect allowing you to summon "Fishborg Blaster" from your Graveyard by discarding a card.
        Also Summon "Cyber Shark" to be ready to Synchro Summon a "Black Rose Dragon" on your opponent's turn at the end of their Main Phase 1.

    Activate "Scrap Mind Reader's effect and destroy a face-up "Scrap" monster to special summon it. Then activate "Scrap Searcher" upon the selected Scrap's destruction. You can then Synchro Summon this card. Be warned if you have any non-Scrap monsters on the field, Searcher will destroy them.

    Use this card's effect to Synchro Summon during your opponent's turn in tandem with "Synchro Material" against an opponent's "Stardust Dragon", allowing you to use both monsters to Synchro Summon a "Shooting Star Dragon" under your control on your opponent's turn. This also bypasses Synchro Material's drawback of disabling your Battle Phase for the turn you would have Synchro Summoned, keeping your battle phase open for your next turn.

    A rare and hard drawing combo is: "Buten"'s effect to "Tuningware" ("DNA Surgery" choosing fairies) and tune with "Darksea Rescue" synchro summon "Formula Synchron"; this makes you draw 3 cards. "De-Synchroize", "Formula Synchron" and repeat the process (assuming the effect of "DNA Surgery" is active and on field while choosing fairies and another "Buten"); thus draw 3 more. Drew a total of 6 cards. You'll have a total of 9 drown cards by these effects if you have all three "Buten" in the grave, activate another "De-Synchro", and repeat with the above situation.
        Drawing 9 cards from this combo require 2 "De-Synchros", "DNA Surgery" and three "Butens".

    This card can be used for the Synchro Summon of "Shooting Quasar Dragon". One way is by simply tuning this card with two Level 5 Synchro Monsters.

    IN a Nordic Deck, You would summon Dverg of the Nordic Alfar, then summon Vanadis of the Nordic Ascendant, then use Vanadis of the Nordic Ascendant's effect to dump another Dverg of the Nordic Alfar, into the graveyard, for a level 1 Vanadis.
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طريقك لاحتراف التزامن 3 والاخير Empty
مُساهمةموضوع: رد تكملة   طريقك لاحتراف التزامن 3 والاخير Emptyالجمعة 17 يناير - 20:30

inferno reckless summon
     This card is truly Splashable, as it may boost Decks that focus on Special Summons. A few "Chthonian Alliance" and "Aqua Chorus" might boost the offensive or defensive power of your strategies.

    Special Summon "Proto-Cyber Dragon" and activate "Inferno Reckless Summon" to Special Summon all "Cyber Dragons" in your Deck, as well as any "Cyber Dragon Zweis" in your graveyard. (This cannot be done if "Proto-Cyber Dragon" is Special Summoned during the Damage Step such as by the effect of "Shining Angel").
        "Photon Lead" can be used to special summon "Proto-Cyber Dragon" from your hand.
        Special Summoning "Cyber Dragon" with "Inferno Reckless Summon" will be made much easier with the release of "Cyber Dragon Core", as when you Special Summon it with the effect of another copy of "Cyber Dragon Core" or the effect of "Cyber Dragon Nova" (or any other way already possible), you can Special Summon all copies of "Cyber Dragon" from the Deck, Hand, and Graveyard, as well as any copies of "Cyber Dragon Zwei", "Cyber Dragon Drei", and/or "Cyber Dragon Core" in the Graveyard.

    This card can be useful in Plant-Type Decks (because of "Lonefire Blossom" and "Gigaplant") and in Zombie-Type Decks (because of "Il Blud" and "Zombie Master").

    Be careful not to use this card when your opponent has one face-up monster that protects other monsters on their side of the field, such as "Solar Flare Dragon" or "Soul-Absorbing Bone Tower". They'll surely pick that monster to duplicate and you will be unable to attack and be at a serious disadvantage.

    With this card you can more easily Summon Xyz Monsters that require 3 Xyz Material Monsters in order to be Summoned.

    Use this card when your opponent only controls Fusion, Synchro, or Xyz Monsters and they do not have a copy of them in the Graveyard.

    Use this card when your opponent has only a Limited, Nomi, Semi-Nomi, Token, Fusion, Synchro, or Xyz monster and they will be unable to Summon copies of their selected monster.

    Use this card with "Batteryman Charger", "Batteryman Micro-Cell" or "Battery Charger" to Special Summon all 3 "Batteryman AA" to the field. Then, activate "Short Circuit" for an OTK.

    If you have "The Lady in Wight" in your Graveyard when you activate "Inferno Reckless Summon" on "Skull Servant", you can Special Summon those as well.

    If you use this card in a Watt deck, when you special summon a "Watthopper" using "Wattdragonfly", you can then use this card to bring out another 2 "Watthoppers" to easily put your open in a lock.

    Use "Inferno Reckless Summon" on "Arcana Force IV - The Emperor" while "Light Barrier" is on the field to have three monsters with 2900 ATK points on your field.

    You can also use this card with "3-Hump Lacooda" to draw 3 cards. You also keep the one you Special Summoned, so basically you are trading "Inferno Reckless Summon" for 3 cards.

    Summon monsters such as "Witch's Apprentice" or "Little Chimera" for a 1500 ATK boost to all monsters of a certain attribute, possibly resulting in massive damage to your opponent if you can then destroy their face-up monster.

    Special Summon "Needle Worm". Then, activate "Inferno Reckless Summon". Use "Book of Eclipse" to flip them all face down. Finally, activate "Desert Sunlight" to flip them up again and mill 15 cards from your opponent's deck.

    You can use this card after using a "Spiritual Earth Art - Kurogane" at the end of your opponents turn for "Balloon Lizard". This way, you can switch them into defense and they won't be destroyed by battle easily. So now you will have 3 "Balloon Lizard" with a minimum of 1200 damage plus more depending on how long they stay out.

    Special Summon "Vice Dragon" with its effect, then combo with this card to search out two more, either to press on the opponent (if they couldn't Summon a monster) or for a 3-Tributer ("Beast King Barbaros" or "The Wicked Dreadroot").
        Or you could also use them in battle. The combined ATK of the 3 dragons would make 5000 as the 2 Summoned by this card won't have their stats halved.

    This works well in a Six Samurai deck.

    Similar to the "The Lady in Wight" tip above, if you have any "Harpie Queens" in your Graveyard, you can Special Summon a "Harpie Lady", then use "Inferno Reckless Summon" to summon the Queens as well.

    You can Normal Summon a "Harpie Lady" or any level 4 Winged Beast monster, attack, and then use "Swallow's Nest" to special Summon another "Harpie Lady" from your deck. Then, use "Inferno Reckless Summon". You can possibly attack 6 times in one turn by doing this.

    Special Summon "Phantom of Chaos". Then, use this card - which will allow you to get more "Phantom of Chaoses") - to Summon "Armityle the Chaos Phantom" by copying all 3 Sacred Beasts (which must be in your Graveyard for "Phantom of Chaos's" effect).

    Use this card to Summon multiple "Apprentice Magician", resulting in a Spell Counter surplus, hopefully on "Arcanite Magician".

    Use it to Summon multiple copies of "Machina Peacekeeper" (best to do this while already controlling other Machina monsters).

    Use it to Summon multiple "Goblin Kings" (preferably 3). This will give all of them 2000 attack each and they won't be able to be selected as attack targets. Then Summon 2 more Fiend-type monsters to give them 4000 attack each.

    After activating this card, follow up with "Ceasefire" to inflict sizeable burn damage.

    Use "Bottomless Trap Hole" to remove from play the monsters Summoned by your opponent (if they have an ATK of 1500 points).

    As it can Special Summon itself with relative ease, this card works wonders with "Spell Striker", especially if you have the means to power it up, such as with "United We Stand" or "Solidarity". "Marauding Captain" can round out this combo for an OTK, as "Spell Striker's" effect will not use up your Normal Summon.

    This card is extremely useful in a "T.G."-based Deck, as many of the monsters within can be treated as Special Summons.

    This card can be used in a "Hieratic" Deck to swarm with Normal Dragon-Types, such as "Blue-Eyes White Dragon", since a lot of the archetype's effects involve reducing the ATK of a monster to 0. As a bonus, the Normal Dragons summoned by this card will have their original ATK/DEF.
        In addition, use this in a "Hieratic" Deck to triplicate "Blue-Eyes White Dragon", then fuse for "Blue-Eyes Ultimate Dragon".

    You can also make use of this card in a "Hieratic" deck by using "Hieratic Dragon King of Atum" to Special Summon "Hieratic Dragon of Su", activating "Inferno Reckless Summon", selecting it. The initially Summoned monster will have 0 ATK/DEF but the latter two will not. You could then use these to either Xyz Summon another "Hieratic Dragon King of Atum" or use their effects to destroy your opponents Spells/Traps (potentially Xyz Summoning another monster using the Normal Dragon-Types Summoned by their effects).

    With this card you can get quick access to "Neo Galaxy-Eyes Photon Dragon" by using 3 copies of "Hieratic Seal of the Sun Dragon Overlord" or any other level 8 Normal Dragon-Type monsters in your deck.

    This card can also be used in Banish Psychic decks since it also focuses on Special Summoning relatively weak monsters that can be used for Synchro Summoning.

    This card can be used when "Junk Synchron" Special Summons "Tuningware", Special Summoning 2 more copies of "Tuningware". Synchro Summon "Junk Destroyer" to clear the field and draw 3 cards.

    This card can be used in a HERO deck alongside "Vision HERO Trinity" for a quick OTK if your opponent controls a monster with less than 2300 attack points. simply Summon any three HERO monsters, fuse them for Trinity (preferably with "Super Polymerization", if possible, to protect against card effects) then launch 3 5000 attack point attacks against the opponents monsters.
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طريقك لاحتراف التزامن 3 والاخير Empty
مُساهمةموضوع: رد تكملة   طريقك لاحتراف التزامن 3 والاخير Emptyالجمعة 17 يناير - 20:31

hyper synchron
 This card can be searched by "Resonator Engine", "Vampire Dragon", "Jade Knight", "Soul Rope", "Genex Neutron", "Tuning", "Photon Veil", "Gear Gigant X", "Summoner Monk" and "Cyber Repair Plant".

    You can activate cards which bring back cards which are banished back to the field like "D.D.M. - Different Dimension Master" after the selected card is banish.

    You can use "Imperial Iron Wall" to avoid the Dragon-Type Synchro Monsters from being banished, and still have the 800 ATK bonus.

    Normal Summon this card while you have 2 copies of "Quillbolt Hedgehog" in your Graveyard, then use them to Synchro Summon any Level 6 Synchro Monster or any Level 8 Synchro Monster.

    If you Synchro Summon "Stardust Dragon" using this card, activate a card that Destroys other cards such as "Mystical Space Typhoon" during your Main Phase 2, to activate the effect of "Stardust Dragon" to prevent it from being banished.

    Being a Level 4 Tuner, this card heavily speeds up the Synchro Summons of "Stardust Dragon" and "Red Dragon Archfiend", while giving them a good ATK bonus as well. This can be used in conjunction with "Assault Mode Activate" to simply switch from your summoned Synchro Monster to its "/Assault Mode" counterpart during the battle phase before it can be banished and also allows you to attack for a second time, causing some serious damage to your opponent.

    You can still summon a non-Dragon type Synchro Monster, to avoid the monster from being banished.

    You can use cards like "Dimensionhole" to banish the selected Dragon-Type monster to have it return next turn.

    Summon "Red Dragon Archfiend" or "Exploder Dragonwing" and when it is banished, you can use "Escape from the Dark Dimension" to bring it back.

    This card is perfect in a V-Z deck because it's a LIGHT card and it banishes, a common theme in a V-Z deck

    If you Synchro Summon a Dragon-Type monster, use "Advance Draw" before your turn ends to get two extra cards before the monster is banished.

    Use "A Wingbeat of Giant Dragon" to return your Synchro Monster to your Extra Deck to save it for later and clear your opponent's Spells and Traps.

    You can use "Synchron Explorer" to instantly Synchro for a Level 6
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طريقك لاحتراف التزامن 3 والاخير Empty
مُساهمةموضوع: رد تكملة   طريقك لاحتراف التزامن 3 والاخير Emptyالجمعة 17 يناير - 20:33

junk destroyer
  Discard a monster card from your hand and Special Summon "Quickdraw Synchron" from your hand. Then, if your opponent controls two or more monsters, Normal Summon "Cosmic Compass", and use its effect to Special Summon two "Compass Tokens" to the field, then Synchro Summon "Junk Destroyer", and use its effect to destroy 3 cards on the field.
        If you have "Level Eater" in your Graveyard, you can reduce "Quickdraw Synchron's" level by 1 and Special Summon "Level Eater" from your Graveyard. By using "Quickdraw Synchron" with "Cosmic Compass", "Level Eater", and two "Compass Tokens" to Synchro Summon "Junk Destroyer", you can destroy a total of 4 cards on the field.

    "Quillbolt Hedgehog" must be in the Graveyard first.Then Normal Summon "Marauding Captain", and then use its effect to Special Summon "Junk Synchron" from your hand to the field. Then, Special Summon "Quillbolt Hedgehog" from the Graveyard and Synchro Summon "Junk Destroyer", and use its effect to destroy up to 2 cards on the field.

    When coupled with Royal Decree, the Synchro Summon of this card (and its effect) will not be negated by irritating traps such as Solemn Warning, or be destroyed by Traps such as Bottomless Trap Hole, allowing you to destroy your opponents cards for an open field AND Geartown to Special Summon Ancient Gear Gadjiltron Dragon for a possible 5600 points of Direct Damage (the reason why destroying your own "Geartown" with this card's effect won't force "Geartown" to miss timing is because this card destroys all cards that it targets at the same time).

    The max number of cards you can destroy is 4, but keep in mind that you have to forget using stronger monsters until you Synchro Summon this card.
        If you use Synchro Material you can destroy 5 monsters, essentially getting rid of 6 cards on the field.

    For this combo you will need to have "Debris Dragon", "Dandylion" and "Quickdraw Synchron" in your hand ("Dandylion" can be in the graveyard, given that you already have 2 tokens on the field).
        Discard a monster for the effect of "Quickdraw Synchron" in order to Special Summon it, Normal Summon "Debris Dragon" , use it to Special Summon "Dandylion" from the graveyard; Use "Debris Dragon" to synchro summon for "Stardust Dragon" (or any level 8 Dragon Synchro Monster) with "Dandylion" and 1 Token, by then you should already have 3 level 1 Tokens on your field, use "Quickdraw Synchron" and the 3 Tokens to synchro summon "Junk Destroyer" to destroy 3 cards on the field.

    Another way to Synchro Summon this card, is to send "Quillbolt Hedgehog" from your hand to the Graveyard, to Special Summon "Quickdraw Synchron" from your hand. Then activate the effect of "Quillbolt Hedgehog", and Special Summon it. Then Normal Summon in any Level 1 Monster Card, and Tune them together to Synchro Summon "Junk Destroyer". Its effect allows you to destroy 2 cards on the Field.

    The best way to Synchro Summon this card is with "Quickdraw Synchron" so you can get low-level non-Tuners ready almost immediately. "Level Eater", "Turbo Booster", "Jester Confit", "Spell Striker", "Treeborn Frog" and "Card Breaker" go well with "Quickdraw Synchron".
        Special Summon "Quickdraw Synchron" and "Level Eater" then Normal Summon "Dark Spider" and use the effect of "Dark Spider" to increase the Level of "Level Eater".

    Have at least "Junk Synchron" and a level 3 tuner monster. First, you need to have a level 2 non-tuner monster ("Quillbolt Hedgehog" would work) in your graveyard. Special Summon it back on the field with the effect of "Junk Synchron", and use that to Synchro Summon "X-Saber Wayne". "X-Saber Wayne" allows you to summon a level 4 or lower warrior-type monster on the field; summon your level 3 tuner. Then, tune both of those to summon "Junk Destroyer". Note that you can only destroy one card using this combo.

    The most effective tactic when Synchro Summoning this card is to use "Scapegoat" prior to your opponent's turn, followed by summoning "Quickdraw Synchron" during your turn. This will give you 3 non-Tuners instantly (plus 1 extra "Goat Token"), thus you will destroy 3 cards and have a 2600 ATK monster.

    Use "De-Synchro" to destroy twice the number of cards.

    "Starlight Road" is often used to counter this card.

    First, use "One for One" by sending "Quillbolt Hedgehog" to the Graveyard to Special Summon "Tuningware". Then discard "Level Eater" and Special Summon "Quickdraw Synchron". Use the effect of "Quillbolt Hedgehog" to Special Summon itself. Then use the effect of "Level Eater" from the Graveyard to Special Summon itself, reducing the level of "Quickdraw Synchron" to 4. Draw 1 card and destroy 3 cards on the field.

    When you Summon "Junk Synchron", resurrect "Tuningware" then use either "Inferno Reckless Summon" or "Machine Duplication" to Summon two more "Tuningware". Thus, when you Synchro Summon "Junk Destroyer", not only will you Destroy three cards, you will also Draw three cards.
        You can use three copies of "Darksea Rescue" to assist the same strategy, provided that another monster or effect makes up for the Level differences between "Darksea Rescue" and "Tuningware". Recall as well that another monster used for such purpose will end up assisting "Junk Destroyer".

    Use the repeatedly suggested "Level Eater"/"Quickdraw Synchron" strategy to special summon both, then use "Inferno Reckless Summon" for more copies of "Level Eater". Normal summon a level 1 monster or use "One for One", so you can synchro summon this card and destroy four of your opponent's cards.
        If you want, continue by special summoning the three "Level Eaters" from the grave for a tribute fodder if you haven't normal summoned yet.

    Summon "Darksea Rescue" then use "Machine Duplication" Special Summon two more then Special Summon "Quickdraw Synchron" by Tributing a "Level Eater", later bringing back "Level Eater" and synchro. Destroy 4 cards and draw 3.

    In combination with "The Immortal Bushi" you can Synchro Summon this card more easily. After Summoning "Junk Synchron" and Special Summoning a Level 2 Monster from the Graveyard, you can destroy 2 cards.

    Special summon "Cyber Dragon" ("The Tricky", "Oracle of the Sun" or "Vice Dragon" can also be used) then Normal Summon "Junk Synchron" to bring this card out fast, if you don't have "Quickdraw Synchron" in your hand.

    Use 3 copies of "Level Eater" on a level 7 or higher monster, along with "Quickdraw Synchron", to easily Synchro Summon this card while being able to destroy more cards.

    Another combo to rid your opponents field of 4 cards is by using "Scapegoat" at the end of his/her turn. Summon "Junk Synchron" and activate "Synchro Boost" to raise "Junk Synchron"s level. Tune all 5 of these monsters for a way to bring "Junk Destroyer" onto the field.

    This also works for a one turn summon, and can destroy 3 cards. You need "Junk Synchron" and "Quillbolt Hedgehog" in the graveyard, and "Synchron Explorer" and "Turbo Booster" in hand. Summon "Synchron Explorer", sending "Turbo Booster" out there with him. Next, use Synchron Explorer's ability to bring back "Junk Synchron." Though the effect of "Junk Synchron" is negated, he is still a Tuner, which means "Quillbolt Hedgehog" is still coming back. Now Synchro for "Junk Destroyer". This will also make "Synchro Strike" more potent.
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طريقك لاحتراف التزامن 3 والاخير Empty
مُساهمةموضوع: رد تكملة   طريقك لاحتراف التزامن 3 والاخير Emptyالجمعة 17 يناير - 20:34

junk forward
       Special Summon this card, then Normal Summon "Junk Synchron" and use its effect. This will leave you with enough monsters for a Level 8 Synchro Summon.
        Alternatively, Special Summon it, then Normal Summon "Debris Dragon", revive a Level 2 monster, and tune all 3 monsters for "Mist Wurm".

    Special Summon this card, then Normal Summon "Tour Guide From the Underworld" and use its effect. Overlay all 3 monsters for "Number 34: Terror-Byte". Or you can use "Inferno Reckless Summon", then steal one of your opponent's monsters and Synchro/Xyz Summon with it.
        You can also use a similar approach by Special Summoning this card, Normal Summoning the Level 3 monster of your choice, and Special Summoning "Kagemucha Knight".

    After you Special Summon this card, you can Tribute it to Summon a powerful Level 5 or 6 monster, like the Monarchs.
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طريقك لاحتراف التزامن 3 والاخير Empty
مُساهمةموضوع: رد تكملة   طريقك لاحتراف التزامن 3 والاخير Emptyالجمعة 17 يناير - 20:35

level eater
  "Level Eater's" Level reduction and Special Summoning effect makes it an ideal candidate in a "Shooting Quasar Dragon" Deck, which relies heavily on Summoning Level 5+ Synchro monsters in order to Summon "Quasar".

    This card can be sent to the Graveyard from the Deck by using "Foolish Burial", "Koa'ki Meiru Gravirose", Armageddon Knight" or "Dark Grepher".

    High-Level Tuners such as "Quickdraw Synchron" work well with this card.
        Send this card to the Graveyard to fulfill the Summoning requirements for "Quickdraw". Then, use this card's effect to reduce it's Level by 1 and Special Summon this card. You can then Synchro Summon the Level 5 "Junk Warrior" without using your Normal Summon.
        This card can be used to Summon a Synchro Monster which requires 2 or more non-Tuners, such as "Blackwing - Silverwind the Ascendant" or "Mist Wurm".
        This card can help "Majestic Star Dragon's" Synchro Summon by reducing "Stardust Dragon's" Level and using "Tuningware"/"Synchro Boost"/"Quillbolt Hedgehog".
            This also works for "Majestic Red Dragon".

    This card can allow you to Tribute Summon a Level 5 or Level 6 monster each turn without losing Field Advantage or Card Advantage.
        This card is a great Tribute for a "Monarch Deck" as this can be Special Summoned by decreasing any "Monarch's" Level and used as a Tribute for another "Monarch".
        Using multiples of this card can also provide you with an easy way to Summon monsters that require three Tributes for their Summon (such as "Moisture Creature", "Gilford the Lightning", "Beast King Barbaros", the "Wicked Gods", and others) or monsters that require three monsters to be sent to the Graveyard as 'Sending' is different from 'Tributing' (such as "Arcana Force EX - The Light Ruler" and "Arcana Force EX - The Dark Ruler".)
        Send this card to the Graveyard to Special Summon "The Tricky", then use this card's effect to Special Summon itself. This way provides you with Tributes for monsters that require to be Tribute Summoned with 2 monsters.

    This card can be Tributed for high Level Spirit Monsters like "Yamata Dragon", and then Summoned from the Graveyard to be Tributed again next turn.
        If you currently have "Ultimate Offering" on the field, and you Summon "Dark Dust Spirit", you can Summon 2 of these to the field as Tribute fodder for "Hino-Kagu-Tsuchi", "Yamata Dragon", and other high-Level Spirit monsters you may have in your hand. You may repeat this the next turn for a game-ending move, just make sure you Summon your "Level Eaters" back to the field before your End Phase.

    In an "Inca" Deck, you can discard this card to Special Summon "The Tricky" or activate "One for One" for Synchro Summons.
        In addition, you can use this card to reduce the Level of "Moon Dragon Quilla" to Level 5 and Synchro Summon with "Fire Ant Ascator" for "Sun Dragon Inti", setting up the Inti-Quilla loop.

    If you want to use "Cyber Dragon" with "DNA Surgery" to pull out "Chimeratech Fortress Dragon" easier as well as clearing the field for attacks, consider using this to gain another 1000 ATK.

    If you have 2 "Level Eaters" in your Graveyard, use them to fuel the Heads effect of "Arcana Force XXI - The World" by reducing its Level and the Levels of other high-Level monsters you Summon during your World Lock.
        You can also use cards like "Book of Moon" or "Interdimensional Matter Transporter" to "reset" the Levels of these monsters to continue using your Level Eaters.

    Use this card with "Level Tuning" to adjust your monsters' Levels to Synchro Summon easier, or work around cards like "Gravity Bind".

    Use "Level Eater" as relentless fodder for "Scrap Dragon's" effect, as it will not be a problem to Summon "Level Eater" with "Scrap Dragon's" high Level.
        This also works with the other Scrap Synchro Monsters, "Scrap Twin Dragon" and "Atomic Scrap Dragon".

    This card can work well with "Ruthless Denial" or "Creature Swap".

    "DNA Transplant" and "Ultimate Baseball Kid" can be used with other high-Level monsters for high amounts of damage (although it would be hard to pull off an OTK).

    Use monsters of Level 5 or higher that can flip themselves face-down such as "Guardian Sphinx" and "Sauropod Brachion" to keep pulling this card out each turn.

    If you control a "Greed Quasar", then you may be able to Summon this card endlessly, assuming your opponent has monsters for you to destroy.

    This card can increase the number of card(s) destroyed by the effect of "Junk Destroyer" or increase the ATK of "Junk Warrior" by 600 per copy.

    Combine this card with two or three "Fortune Ladies" cards to have infinite Special Summons once they get over Level 5 by their effects.

    (Note:This tip only works for the video games) This card can help very much in getting out Dark Synchros. Have this card in the Graveyard, while having a Level 6-9 Dark Tuner out on the field. Use this card's effect to reduce the Level of the Dark Tuner on your field by 1 and Summon this to the field. Tune this card with the Dark Tuner to Summon a Dark Synhcro monster.

    This card combos well with the high level monster "Tragoedia", who can be easily summoned from the hand.
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طريقك لاحتراف التزامن 3 والاخير Empty
مُساهمةموضوع: رد تكملة   طريقك لاحتراف التزامن 3 والاخير Emptyالجمعة 17 يناير - 20:37

maxx c
    Activating this card forces your opponent to either stop Special Summoning to keep you from drawing, or ignore the effect and allow you to draw several extra cards.
        If your opponent chooses the latter option and Special Summons heavily, you could potentially draw into cards like "Effect Veiler" and "Gorz the Emissary of Darkness", which would stop most One Turn Kills.
            Also it puts a lot of pressure on the opponent to pull off their OTK before you can actually use the cards you get.

    Since this card's drawing effect is mandatory once it resolves, this card can force yourself into Deck Out when facing decks with almost-infinite Special Summon effects, so be careful.
        This is most apparent against Synchrocentric decks that specialize in Synchro Summoning multiple "Shooting Quasar Dragons" at once.
        X-Sabers can also get into the "XX-Saber Faultroll" loop out, to discard every card you draw, and also possibly forcing you into Deck Out situation.
        "Colossal Fighter", when used at correct setup, can also causes you to Deck Out.

    Since this is a Spell Speed 2 effect, you may activate this in chain to a card which Special Summons a monster, such as "Monster Reborn" or "Debris Dragon". This way, you will be guaranteed to draw at LEAST 1 card.

    This card is great in regaining hand advantage, given you aren't taken down by your opponent with a potential OTK first.

    By using this card during your opponent's turn, you can set yourself up for a Synchro Summon on the next turn by using "Junk Synchron" or "Debris Dragon" to revive "C" and tune for a Level 5 or 6 monster.

    To counter this card, you can use "Mind Drain", or more directly, "Debunk".
        You can also set "Heavy Slump" while you keep Special Summoning until your opponent has 8 or more cards, and activate "Heavy Slump" during their Draw Phase to instantly leaving them down into 2 cards only, effectively erasing the humongous hand advantage they got earlier.
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طريقك لاحتراف التزامن 3 والاخير Empty
مُساهمةموضوع: رد تكملة   طريقك لاحتراف التزامن 3 والاخير Emptyالجمعة 17 يناير - 20:40

road warrrior
   Use the effect of "Road Warrior" for getting the appropriate Synchro Material Monsters for a Synchro Summon; use this card's effect to Special Summon "Turbo Synchron" for Synchro Summoning "Turbo Warrior" or Special Summon "Nitro Synchron" for Synchro Summoning "Nitro Warrior".

    Use "Scapegoat" to special summon 4 sheep tokens during your opponent's End Phase. Then summon "Road Synchron" for the Synchro Summon.

    Special Summon "Quickdraw Synchron" and "Level Eater", then Normal Summon "Dark Spider" and use "Dark Spider"'s effect to increase the Level of "Level Eater".

    Special Summon from your deck "Infernity Dwarf", while you have no cards in your hand, in order to give your monsters a Piercing effect, especially since "Road Warrior" has higher ATK than "Infernity Dwarf".

    Special Summon "Hero Kid" in order to get the other "Hero Kids" from your deck.

    Special Summon "Cyber Valley" with another monster, use its effect to draw 2 cards. Or Special Summon "Tuningware" as a Synchro Material Monster for a Synchro Summon and draw 1 card. You lose nothing with one new card, "Road Warrior", and one level two or below monster

    If you attack with "Road Warrior" and that attack is not successful (you attacked a "Spirit Reaper" or "Marshmallon", etc), use "Road Warrior"'s effect to Special Summon "Turbo Booster" in order to Destroy that monster.

    Use "Road Warrior" to bring out copies of "Quillbolt Hedgehog" to make for easier Synchro Summons.

    You can easily Synchro Summon this card by Summoning "Road Synchron" while you have 2 "Quillbolt Hedgehogs" in your Graveyard.

    Another way to Synchro Summon this card in one turn is to use your Normal Summon to get out "Marauding Captain" to Special Summon "Road Synchron", then Special Summon "Turbo Booster" with its own effect, using all three as Synchro Materials for this card.

    Use this card to Summon additional level 2 monsters to speed up "Junk Warrior's" Summon or help boost the ATK of the said monster when it's Summoned.

    Discard "Quillbolt Hedgehog" for "Quickdraw Synchron"'s effect, then Summon "Tuningware" and Special Summon the "Quillbolt Hedgehog" you discarded to meet the Summoning requirements for "Road Warrior" in one turn.

    Use its effect to Summon "Gemini Soldier", then Gemini Summon it so that once per turn you can Summon another Gemini when attacked.

    One easy way to summon this card is using effect of "Card Breaker". Summon it by sending "Limiter Overload" and use its effect to summon "Speed Warrior". Then use them as Synchro Material with "Road Synchron" and Summon this card.

    After Synchro Summoning this monster, summon "Synchro Magnet" then Summon a level 2 monster and Summon a level 5 Synchro Monster.
    You can use Synchron explorer to special Summon "Road Synchron". Then using "Quillbolt Hedgehog's" effect to tune for "Road Warrior".

    A useful card to use with this monster is "De-Synchro" as it allows you to re-Summon "Road Warrior" and re-use its effect to Summon another monster from the deck.

    This card can be useful in a Genex (Ally) Deck. Its effect can be used to Special Summon "Genex Recycled" for Genex Synchros. One possible option is to change Road Warrior's attribute to DARK in order to Synchro Summon "Locomotion R-Genex" and steal your opponents highest level monster.
        "De-Synchro" can be added afterwards to Special Summon another monster from the deck and Synchro Summon a monster using these three monsters.

    If you have 1 "Marauding Captain", "Road Synchron", "Level Eater", "Quillbolt Hedgehog", "Boost Warrior" or "Turbo Booster" and 2 "Quickdraw Synchron" in your hand, while you have "Tuningware" or another copy of "Quillbolt Hedgehog" in your Deck, you can easily Synchro Summon 3 copies of this card. First, Normal Summon "Marauding Captain" and Special Summon "Road Synchron" using his effect. Next, Special Summon "Turbo Booster" or "Boost Warrior" from your hand with their own effect and Synchro Summon this card using all three of them. Then, send "Level Eater" and "Quillbolt Hedgehog" to the Graveyard to Special Summon both of your "Quickdraw Synchrons" and Special Summon "Level Eater" from your Graveyard using it's effect reducing Road Warrior's Level to 7. Special Summon "Quillbolt Hedgehog" with its own effect and then Synchro Summon another copy of this card using "Quillbolt Hedgehog", "Quickdraw Synchron" and "Level Eater". After that, use one copy of this card's effect to Special Summon any Level 2 or lower Warrior-Type or Machine-Type monster from your Deck, but Summoning "Tuningware" recommended as it gives you an extra draw. Next, use "Level Eater" once again on either copy of "Road Warrior" and Synchro Summon the last copy of this card using "Level Eater", "Tuningware" with it's effect, which makes it Level 2 and your last "Quickdraw Synchron". After you Synchro Summon your last copy of "Road Warrior", use his effect and Summon any Level 2 or lower Warrior-Type or Machine-Type monster from your Deck.

    If Summoning Machine monsters, "Cyber Summon Blaster" can be used to inflict damage to the opponent.

    Other good monsters you can Special Summon with its effect include:
        "Cross Porter"
        "Cyber-Stein"
        "Darksea Float"
        "Darksea Rescue"
        "Destiny Hero - Disk Commander"
        "Destiny Hero - Departed"
        "Jutte Fighter"
        "Morphtronic Cameran"
        "Morphtronic Celfon"
        "Morphtronic Clocken"
        "Mystic Swordsman LV2"
        "Samsara Kaiser"
        "Sasuke Samurai"
        "Sasuke Samurai 2"
        "Shien's Footsoldier"
        "Torapart"
        "Tuningware"
        "Turbo Rocket"
        "X-Saber Pashuul"

    You can get it out easily by activating "One for One", banish it to Special Summon "Spell Striker" and Summoning "Road Synchron".

    When you Summon a monster with this card's effect, activate "Inferno Reckless Summon" to bring out two more of whatever you Summoned, and then overlay them for an Xyz Monster like "Number 83: Galaxy Queen" or "Number 96: Dark Mist".

    An easy way to Synchro Summon this card is to Summon "Road Synchron" and then Summon two "Ancient Gears" to your field.

    Summon "Road Warrior" and use its effect to Summon "Buster Blaster" from your deck. Use "Buster Blaster's" effect to equip it to "Road Warrior". Your "Road Warrior" will be at 2500 ATK, but if you destroy one monster, you'll destroy every face-up monster of the same type on the opponents side of the field.
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الدولة : الجزائر
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طريقك لاحتراف التزامن 3 والاخير Empty
مُساهمةموضوع: رد تكملة   طريقك لاحتراف التزامن 3 والاخير Emptyالجمعة 17 يناير - 20:42

synchron explorer
        This card allows the simple Synchro Summon of almost all of Yusei's Warrior Synchro Monsters that require specific "Synchrons".

    This card is great for "Junk and Debris" Decks - it can Special Summon "Junk Synchron", and can be Special Summoned by both "Junk Synchron" and "Debris Dragon".

    This card can allow for the easy recycling of the following monsters (including Level outputs):
        "Changer Synchron" (LV 2 + LV 1)
            Other Synchro Material Monsters would be required.
        "Turbo Synchron" (LV 2 + LV 1)
            Other Synchro Material Monsters would be required.
        "Formula Synchron" (LV 2 + LV 2)
            Directly Synchro Summon "Armory Arm".
        "Nitro Synchron" (LV 2 + LV 2)
            Directly Synchro Summon "Armory Arm".
        "Drill Synchron" (LV 2 + LV 3)
            Directly Synchro Summon "Ally of Justice Catastor", "Magical Android" or "Naturia Beast".
        "Junk Synchron" (LV 2 + LV 3)
            Directly Synchro Summon "Junk Warrior", or other level five Synchros.
        "Hyper Synchron" (LV 2 + LV 4)
            Directly Synchro Summon "Iron Chain Dragon" and other Tuner-non-specific Level 6 Synchro monsters.
            (NOTE: If "Hyper Synchron" helps Synchro Summon a Dragon-Type Synchro Monster, the monster will be banished at the end of the turn.)
        "Road Synchron" (LV 2 + LV 4)
            Directly Synchro Summon Level 6 Synchro monsters ("Synchron Explorer" negates the level-reducing of "Road Synchron" because this effect is applied when you declare a Synchro Summon with a monster other than "Road Warrior").
            Add "Quillbolt Hedgehog" or another level 2 monster to Synchro Summon "Road Warrior".
        "Bri Synchron" (LV 2 + LV 4)
            Directly Synchro Summon "Naturia Barkion" and other Tuner-non-specific Level 6 Synchro monsters.
        "Quickdraw Synchron" (LV2 + LV 5)
            Directly Synchro Summon "Nitro Warrior", "Junk Archer" or "Junk Berserker". ("Quickdraw Synchron's" effect of substituting a Synchron monster, and only being able to Synchro Summon a Synchro Monster that requires a Synchron Tuner are not considered effects, so they will not be negated.)

    This card's effect can be more useful than "Necro Linker", especially for "Formula Synchron".

    Use "Foolish Burial" on a Synchron Monster so that you can revive it with "Synchron Explorer".

    You can easily summon many Synchro Monsters by using this card effect to revive a "Quickdraw Synchron" in the Graveyard, playing "Inferno Reckless Summon" to summon two more Quickdraw Synchron, and having "Level Eater" in the graveyard, lowering a "Quickdraw Synchron" level to special summon it.

    A typical Synchro combo, is to first discard "Dandylion" to summon "Quickdraw Synchron", producing 2 "Fluff Tokens". Tune them for a level 6 or 7 Synchro (like "Junk Archer"). Finally, play "Syncron Explorer" to bring back "Quickdraw Synchron", and then tune them together for another level 6 or 7 Synchro Monster (if you still had one "Fluff Token", you can tune them for "Junk Destroyer" or "Road Warrior").
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الدولة : الجزائر
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طريقك لاحتراف التزامن 3 والاخير Empty
مُساهمةموضوع: رد تكملة   طريقك لاحتراف التزامن 3 والاخير Emptyالجمعة 17 يناير - 20:46

quickdraw synchron
        The following monsters can be Synchro Summoned in one turn without using your Normal Summon for that turn, using this Tuner:
        Level 5: "Junk Warrior" - Use "Level Eater" to reduce the Level of "Quickdraw" and tune the two of them.
        Level 6: "Turbo Warrior", "Drill Warrior" or "Junk Gardna" - Use "Level Eater" on "Quickdraw" and Special Summon "Quillbolt Hedgehog", then tune with "Quillbolt" OR drop "Dandylion" with "Quickdraw" and tune with the "Fluff Token" OR Special Summon "Boost Warrior" by its effect.
        Level 7: "Junk Archer", "Junk Berserker" or "Nitro Warrior" - Use "Quillbolt Hedgehog" or "Fluff Tokens" from "Dandylion"
        Level 8: "Road Warrior", "Junk Destroyer" or "Chevalier de Fleur" - Special Summon "Quickdraw", use "Level Eater" on another monster, and Special Summon "Quillbolt Hedgehog", OR use "Level Eater" on "Quickdraw" and Special Summon 2 "Quillbolt Hedgehogs".
            You can also get "Quickdraw Synchron" out and activate "Instant Fusion" to get out a Level 3 Fusion Monster, then Synchro for Level 8. (Note that this does not work for "Road Warrior".)

    You can also discard "Dandylion", and Synchro Summon with Tokens for a Level 6 ("Turbo Warrior", "Drill Warrior" or "Junk Gardna" with only 1 Token) or 7 ("Nitro Warrior", "Junk Archer" or "Junk Berserker", which would require both Tokens) Synchro Monster.

    While this card serves for any of the Synchrons, you can't Summon "Junk Warrior" since this card's Level is equal to "Junk Warrior" unless you lower its Level with cards like "Level Eater", "Level Retuner" or "Demotion".

    Normal Summon "Tuningware", then activate "Machine Duplication" to get two more. Use all three to Synchro Summon "Junk Destroyer", destroying and drawing 3 cards. You can use "De-Synchro" to repeat this multiple times. This is particularly potent when combined with more "Quickdraw Synchron" so you can make different Synchros with your "Tuningware".

    Discard "Level Eater" to Special Summon this card and then Special Summon it from the Graveyard with its effect. "Quickdraw Synchron" will lose a Level, you will have a non-Tuner on the field, and the total Levels of the two will still be 5. Then you can Synchro Summon "Junk Warrior" or Normal Summon another monster that is below Level 4 to Summon any other Synchron Warrior (except "Road Warrior").
        In the above strategy, Normal Summon "Marauding Captain", and Special Summon "Junk Synchron" from your hand. Then use "Quickdraw Synchron", "Level Eater" and "Marauding Captain" to Synchro Summon "Road Warrior" and use his effect to summon a level 2 Machine-Type or Warrior-Type monster so that you can also Synchro Summon "Junk Warrior".
            If you had "Synchronized Realm" on the field, then you would inflict an extra 1000 points of damage to your opponent.
            You can use the above strategy, but instead summon "Tuningware" with "Road Warrior" which you can use to summon "Armory Arm" to equip to "Road Warrior" to give it 4000 ATK and Burn effects, and draw a card.

    To set up an aggro OTK, discard "Level Eater" to Special Summon this card, then use "Inferno Reckless Summon" to summon two more "Quickdraw Synchrons". Normal Summon "The Calculator", then use the effect of "Level Eater" to Synchro Summon three "Junk Warrior" one after the other. You'll have a "Calculator" with 5100 ATK and 3 "Junk Warriors" with 7400 ATK each. Even if your opponent controls three monsters, just one "Junk Warrior" and "Level Eater" can OTK.
        To set up another aggro OTK, Special Summon this monster by discarding a "Quillbolt Hedgehog", then use "Inferno Reckless Summon" to bring two more "Quickdraw Synchrons", then use "Imperial Iron Wall" to constantly revive "Quillbolt Hedgehog" to Synchro Summon "Nitro Warrior". Do not forget to use field-clearing Spells like "Lightning Vortex" or "Nobleman of Crossout". That'll also bolster the "Nitro Warrior's" ATK up to 3800, granting the highly likely victory.

    Using Token bringers or level-altering monsters help enough to make high-level Synchro Summons
        For instance, you may Special Summon "Level Warrior" at the same time as you bring "Quickdraw". Tune both (after equipping "Demotion" to "Quickdraw") to bring "Junk Berserker". You've got enough time to Summon "The Calculator" for another powerhouse.
        This one is also reliable. Discard a lv 2 to Summon "Quickdraw", then Summon "Junk Synchron" to revive that monster then Special Summon "Doppelwarrior" by his own effect. Tune "Quickdraw" and "Doppelwarrior" for "Nitro Warrior". Use "Synchro Boost". Tune the remaining one for for "Junk Destroyer". Now, "Junk Destroyer" shall wipe out 3 cards your opponent controls as "Nitro Warrior" gets his ATK increased to 3800.

    You can Summon this card from your Graveyard with "Limit Reverse", "Synchron Explorer" or "Revival Gift" to make another Synchro Summon (the abilities of "Quickdraw" are not considered effects and cannot be negated).

    Even if you don't plan to use it for a Synchro Summon, you can still Special Summon this card for Tribute fodder.
        Discard "Level Eater" to Special Summon this card, then revive "Level Eater". You now have two monsters to use for a Tribute Summon. If you have a third monster out, you can summon one of the "Egyptian Gods" or the "Wicked Gods".
        If you have "Advance Force" on the field, this card can be used to Tribute Summon Level 7 or higher monsters that cannot be Special Summoned, such as "Light and Darkness Dragon".

    It's much easier to tune for "Nitro Warrior" using this card than it is with "Nitro Synchron". You can even discard "Quillbolt Hedgehog", Special Summon it, and then tune, leaving you with a Normal Summon for the turn as well. The downside to this is not being able to draw a card from the effect of "Nitro Synchron".

    This card has good synergy with "Junk Synchron". You can discard a card using "Quickdraw Synchron" to bring back with "Junk Synchron" in the same turn. "Quillbolt Hedgehog" works especially well with this since it can be brought back with "Junk Synchron" and used for a Synchro Summon with one of the Tuner Monsters, and then brought back a second time with its own effect for a second Synchro Summon. "Doppelwarrior" can also be targeted by "Junk Synchron", or Special Summoned from the hand when it activates its effect, to provide "Quickdraw" with "Doppel Tokens" for Synchro Material.

    This is a combo that allows a double Synchro Summon in a single-turn: Special Summon a "Level Warrior" as a lv 4 monster, then Special Summon this card by discarding a "Doppelwarrior" and Summon "Junk Synchron" using his effect to bring back "Doppelwarrior". Tune this card and "Doppelwarrior" for "Nitro Warrior" then equip "Demotion" to "Level Warrior" and tune it, "Junk Synchron" and both Doppel Tokens for "Black Rose Dragon".

    By Normal Summoning a Level 1 monster, you can Synchro Summon Level 6 and 8 monsters easier than the ways above (but you do need "Quillbolt Hedgehog" to Special Summon with its effect for Level Cool
    Use with "Volcanic Shell" to conserve resources and thin your Deck to summon "Drill Warrior".

    This card works great in conjunction with cards that negate effects such as "Effect Veiler", "Skill Drain" or "Forbidden Chalice".
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طريقك لاحتراف التزامن 3 والاخير
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